Monday, April 23, 2012

Game Engines

This post will compare and contrast various game engines that are currently available for developers and enthusiasts. These phenomenal tools are revolutionizing the immersive filmic game experience by facilitating the design of 4 dimensional time-based worlds containing 3-dimensional architectural capacity. So, if you ever wanted to enter a dream world, be fully lucid as a creator wishing to translate a vision, and then reproduce the dream commodity to share with others, this is about as close as you can get.

General listings -

http://en.wikipedia.org/wiki/List_of_game_engines

Scholarly Game Publications -

http://www.gamecareerguide.com/

Specific Game Engines -

Unreal Tournament -
http://www.unrealengine.com/
Unreal Developer's Network -
http://udn.epicgames.com/Main/WebHome.html
Torque 3D -
http://www.garagegames.com/products/torque-3d
CryENGINE 3 -
http://mycryengine.com/

Miscellaneous Related Articles -

US government begins using Unreal Engine for simulations to train FBI -
http://www.gizmag.com/us-agencies-license-unreal-engine/22073/

more on use of Unreal Engine for simulation -
http://www.unrealengine.com/showcase/simulation_training/humansim/

on the future of gaming with CryENGINE 3:
http://www.bgr.com/2012/04/16/cryengine-3-gives-us-a-glimpse-at-the-future-of-gaming-video/

Cultivating the Landscape of Innovation in Computational Journalism -
http://www.scribd.com/doc/87863948/Cultivating-the-Landscape-of-Innovation-in-Computational-Journalism

DARPA and Game Development -
http://www.nextgov.com/nextgov/ng_20120402_1962.php?oref=topstory

Announcements from GameTech 2012...Virtual World Framework...etc.
http://www.defensenews.com/article/20120404/TSJ01/304040005/GameTech-2012-Draws-Record-Numbers?odyssey=nav%7Chead

2 comments:

  1. i was just thinking of getting a metal detector and playing the golden circle. but them things are damn expensive. can you code one and stick it in my inventory?

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    Replies
    1. Here you go. I just rustled this one up from some early designs and posted in your honor:
      http://electromagneticfrontier.blogspot.com/2009/07/golden-circle-video-game.html

      It has been coded for Unreal 2004 to attract metallic enemy weapons. I'll bring out a more refined version for UT3 and may reinvent it for another engine, too.

      This weapon-grab coding was originally supposed to be a subordinate function but it was so much fun that it kind've temporarily displaced its primary treasure seeking operation.

      Basically, the way it worked was if you successfully hit an enemy, his gun would jump out of his hands and float over to your avatar, thus adding his weapon to your arsenal. Then you could turn around and shoot him with it.

      Heh heh.

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