Tuesday, September 2, 2008

EMF Primer


RA - 2009

This is a constructive vision of a mythic paradigm for the New Age.

The Electromagnetic Frontier is a cutting-edge psychic space beyond the confines of Uncle Sam's Amusement (a metaphor for the crass and materialistic characteristics of USA) and the memes driving contemporary American media. Dreams are the Commodities of the Information Age. When players first enter the world, it appears as a dreamlike amusement park.


THE EMPEROR - 2009

The amusement park is the jackpot symbol of the conditioned imagination. In this day and age, battlefields are largely perceptual. Thus, the metaphor of a "ride" essentially involves a thought pattern upon which groups of minds are rotated. There are many types of rides with just as many types of underlying intentions, some positive, some negative, and some neutral. But all are conditioned forms that may prevent an individual from speaking freely and thinking clearly. Most are not willing to probe into what lies beneath.


Pastel Works from 2009

The hero's quest, however, as the author of this blog sees it, is for players to achieve the 'EMF zone' beneath/beyond the park, which is discovered via THE DERAILED RIDE. This is an allegory for a course of action that is determined to leave behind mechanistic solutions to existential situations, despite potentially dangerous consequences.


early representations of various rides within USA - 2005-2007










EMF, of course, is also an acronym for 'Electromagnetic Field' and when used as such it refers to a spectrum of light, only a tiny bit of which is actually visible to the naked eye. Some studies suggest that human brain space or consciousness is an EMF. More succinctly, whether referring to field or frontier, EMF is the free-roving unconditioned imagination, and a powerful symbol of pure Light.

Since much of the physical geography of planet Earth has already been settled or claimed, and effective space travel is still many years from realization, the current frontier where bold explorers are molding new legends are inner realms and other dimensions. Players work to achieve the liberation possible through travels/excavations in their own inner EMFs.

Tron, Revisited - 2006

In the EMF zone, there are crystallized information objects that contain transcendental reference points. These bits are known as Dead End Remembrances or DERs. When individuals have determined to leave the approved memetic course of consciousness dictated by the current purveyors of information in our culture, they begin to discover older "dirt roads" leading into a deep wilderness. Most of these roads terminate in a Dead End, an actual intersection point where the path meets the wilderness. Thus, a Dead End Remembrance would be a final token comment or reminiscence made by a human thinker at a frontier line.

This blog is a compilation of DERs and EMF maps/discs etc that have personal relevance to the author, as he reflects upon the culture around him. They are offered publicly in the hopes of establishing resonance with others and also purely as a form of personal self-expression.

In either category, the author looks forward to a further development of the Game.


Pastel Works - 2009-10

Once EMF has been reached, and the individual is able to filter out mechanistic conditioning so that he is no longer at the behest of controlling systems, the task is to strengthen the visual apparatus so that it can handle other frequencies beyond the normal visible spectrum (RELEASE IS IN THE EYE). The author asserts that the ocular sense contains the hidden potential for furthering human evolution. The focus is thus on transforming the normal human eye into a super eye, so that those who have eyes that can see will see further...

EMF DISC 4 - 2012

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