Sunday, November 21, 2010

3D Art Portfolio


Digital Sculpture - 3D Max/Zbrush
Statement -

The process that I generally employ in my 3D projects is Technecromancy, which is a poetic way of describing the use of technology to bring history to life. Technology is about the future but it also offers humanity powerful new tools to amplify its reflective historic experience. Photographs, old paintings, sketches, and the dusty tomes accounting previous experience are not obsolete items. In my view, these older relics are the programs and specifications whereby we can reanimate the past and recombine it into a more dynamic present and future speculation. My thesis is that the energy of a culture depends on its ability to access its history imaginatively. By utilizing contemporary software developments, the past is no longer a dead yesterday but a living portal to another dimension.

Technecromancy - Using Technology to bring History to life
Character Development -
game character - 3d max - "Thelucian"
3D Game Character - "Aquarius"

Level Design -
3d Max Scene - racetrack through oak tree tunnel in 1911 Savannah

A recreation of the 1911 automobile races in Savannah, Georgia
The red Fiat and white Lozier vie for the lead

 Vehicles -
3d Max Game Vehicle - 1911 Mercer


3/4 view - Mercer


1911 Mercer - wireframe



1911 Mercer - solid



3d Max Game Vehicle - 1911 Fiat


3d Max Game Vehicle - 1911 Fiat


3d Max Game Vehicle - 1911 Fiat wireframe


3d Max Game Vehicle - 1911 Fiat solid
Trailer for Proposed "Race in Savannah" Game


Architecture
Gilded Age Mansion - Wilson House


Gilded Age Mansion - Wilson House - Textured



Gilded Age Mansion - Wilson House - Textured 3/4 view


Gilded Age Mansion - Wilson House - Textured Closeup Front

Gilded Age Mansion - Wilson House - Textured Closeup Front Porch


Gilded Age Mansion - Wilson House - wireframe



Gilded Age Mansion - Interior - Wilson House Ballroom

Gilded Age Mansion - Interior - Wilson House Ballroom CU - Chandelier

Importing Levels into Unreal Tournament 2004
Unreal Tournament Environment - 3D Max/Photoshop/UnrealEd
Infiltration of the Knights Templar Lodge





Unreal Tournament Environment - 3D Max/Photoshop/UnrealEd
Infiltration of the Knights Templar Lodge


Unreal Tournament Environment - 3D Max/Photoshop/UnrealEd
Uncle Sam's Amusement Park


Unreal Tournament Environment - 3D Max/Photoshop/UnrealEd
Uncle Sam's Amusement Park

The Automaton Organism - Symbol of Avatar function and the bipolar operation of the US federal mechanism
The Automaton Organism - 3d Max / Photoshop / Zbrush


The Automaton Organism - 3d Max / Photoshop / Zbrush 3/4 view


The Automaton Organism - 3d Max / Photoshop / Zbrush - back view

Uncle Sam's Amusement commences
 Lip-synch Animation

The Automaton Organism - Animation sequence


Miscellaneous
Game Weapon - The Magnetic Attractor - coded to attract enemy weaponry out of opponent's hands and into one's personal arsenal


Maya model - Men of War


3d Max/ZBrush - The Super Eye


Preview
3d Max/ZBrush - The Super Eye variation
3D Max / Zbrush - Digital Rose


3d Max/ZBrush - Digital Rose variations


3d Max/ZBrush - Digital Rose variations

3d Max/ZBrush - Digital Rose variations


The Grid - 3d Max - Tron-esque Digital Circuitry


The Grid - 3d Max - Tron-esque Digital Circuitry variations


The Grid - 3d Max - Tron-esque Digital Circuitry variations


The Grid - 3d Max - Tron-esque Digital Circuitry variations

3d Max - The Caduceus Ride


sketch for Caduceus Ride within USA

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