Thursday, April 12, 2012

American Dream Commodities

Dreams are the Commodities of the Information Age.

This project is an exploration of the American Dream. What is it? Does it still exist? Did it ever? Would you like to find out? Would you like to be a part of it? Would you like to make it your own? Is there just one version? Or are there many?

American Dream Commodities is a franchise in its germinal stage. The basic concept is the development of an online virtual world network based on the historical experience of the United States. It would provide us with a dynamic, updateable model/simulation of our culture and all of its invisible components. Obviously, this may be useful for a number of reasons beyond gaming. However, gaming represents the vanguard of technological development in this sector, therefore ADC will play.

American Dream Commodities will follow, in part, the current model for the highly successful MMORPGs (Massive Multiplayer Online Role Playing Games) that continue to dominate the attention of computer users, young and old, all over the planet. These types of games thrive despite a difficult economic climate where many other industries are failing. While much of our manufacturing base concerns are being exported overseas in search of cheap labor while our citizenry are ignored, we continue to operate at the cutting edge of technological computer hardware and software development. We should therefore strive to keep this as a corner and encourage Americans who need the jobs here with opportunities to build up these types of commodities. This project seeks to create a large space for our domestic intelligence to employ its energy upon.  

American Dream Commodities also purports to be more than just a war game, for those who seek other forms of entertainment, and will include elements comparable to SIMS-like environments, virtual real estate, and a wide variety of speculative scenarios. Second Life is another successful model. However, the focus of American Dream Commodities will remain trained on Americana, in all of its fundamental aspects.

Say, for instance, you wished that you owned a house in New Orleans in the year 1815. American Dream Commodities would give you that opportunity and would allow you to meet others who were also similarly inclined. Perhaps you would have a house front in a universal common area within the network with a portal to the other realm inside. Or perhaps your address would be completely within another timeline. The newer technology gives us the ability to construct space out of time itself.

Generally, ideas will go through a "commodities marketing analysis" to ascertain where current levels of focus might exist. Then there will be periodic patch updates containing dynamic campaigns related to corresponding elements of history - the American Revolution, the Civil War, the Great West, the discovery of the continent or even American Space Colonial expansion or Subterranean Reptilian Wars in New Mexico etc. These will be the event driven episodes that will attract users seeking adventure, war, wealth, fame and fun. All those who seek the hero's quest will find adequate opportunity in the various campaigns available. Some of them may be famous battle recreations. Others may contain fictional speculative storylines - battles that never happened but could have, stories that never occurred but should have etc. All that we demand is a document or a shred of historical evidence and a popular mind that has an appetite for such fare. Then we will be free to develop the specific commodity. The common denominator will be that the narratives will have some base in our historical experience.

Perhaps the best two examples of commercially winning MMO paradigms right now are Knights of the Old Republic from EA/Bioware/LucasArts and Blizzard's World of Warcraft. These are extremely attractive and dynamically interactive spaces that have millions of subscribers who spend many hours each week plugged in. Here we will periodically post relevant data on the success of these and other similar MMOs, studying their client base and the ways it may apply conducively to ours.

Update links on popular MMOs
Knights of the Old Republic's subscription begins to taper off - 4-19-12

We would also like to pose this question. Why spend all of our time in derivative Tolkien or Lucas fantasy worlds that have no connection to our reality when we can recreate older periods and design newer simulations somewhat closer to our actual legacy in North America? American Dream Commodities offers this ideal reorientation. The dream commodity portals will extend not only into the past but into an alternative present and an unactualized future.While it will demonstrate the particular vision of the designer, the subject will be general in kind.

We are currently accepting applications and ideas for further development. Financial investments or sponsorships are also welcome.

Join us in making American Dream Commodites come true.

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